SANDUSTRY
Trace the material. Fix the factory.
Trace every material state from wet sand to late-game power. Use compact, evidence-labeled routes to build a working factory and recover the one that stopped.
Fix the first blocker
Choose the problem in front of you. Each route gives the input, state change, output, and the failure mode that usually stops it.
Read the factory as material states
Every system, one focused answer
Start here
A practical early factory route for research, core production, and common blockers.
Resources
Material states, processing chains, storage, and the interactions that cause jams.
Automation
Repeatable builds, filter logic, machines, and layouts that recover from impurities.
Progression
Late research routes, special events, and the systems behind factory expansion.
Exploration
Map tools, environmental puzzles, artifacts, and procedural-world limits.
Modding
Dated Workshop installation notes, branch compatibility, and save precautions.
See the simulation in motion
Sandustry is built around pixel-scale material physics. Watch the official trailer for the movement, density, heat, water, and machine interactions that static diagrams cannot show.
Watch on YouTubeA factory where every grain matters
Sandustry is a pixel-physics automation sandbox developed by Lantto Games and published by Hooded Horse. Mine loose materials, redirect liquids and gases, process resources through physical state changes, research machinery, and explore a procedurally generated underground world.
This wiki turns those interacting systems into reproducible routes while marking version-sensitive claims and evidence gaps. Coordinates and layouts are treated as examples, not universal answers.
Play Sandustry on Steam- Release
- Aug 13, 2026
- Platform
- Steam
- Workshop
- 125+ mods
- Mode
- Single-player